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HUM 3D contest WIP

The car is based on the cuttlefish, they are actually quite playful creatures

The car is based on the cuttlefish, they are actually quite playful creatures

It seems excessively complicated but in this case it's just a more visual undo history. Not doing anything really procedural. It is useful though

It seems excessively complicated but in this case it's just a more visual undo history. Not doing anything really procedural. It is useful though

Test render with Karma, there's a bug that watermarks renders

Test render with Karma, there's a bug that watermarks renders

Submitted with 4 minutes to spare !
A lot of stupid mistakes were made during this project. I will list them here to make sure I learn from this and also as punishment !
I was indecisive about my camera angle and shot composition, I didn't spend enough time blocking out in the early stages. This led to some wasted work detailing areas that were unnecessary and gathering unnecessary resources.
I foolishly updated to a new version of Houdini in the middle of the project and tried to use a couple of new renderers Karma(the new renderer) which is still in beta and AMD ProRender(still in development) which required setup in the new USD based LOPS context. I did learn some stuff but it wasn't very productive in terms of time spent due to crashes and learning curves.
I changed direction at this point and decided to try out a stylised render, I tried using Zbrush NPR, you can do some cool stuff with it but I ended up going back to Mantra to get shit done. Looks like I've run out spa