At a certain point in my development as an artist I found that the technical aspects of 3D digital art turned out to be less impenetrable than I once thought. My original background in collage and mixed media stood me in good stead to work in a medium that is always pieced together out of necessity with resourcefulness. I think there are a lot of untapped opportunities for collaboration between analog and digital artists.
I find inspiration in the layers that accumulate over time be it the weathering of rock or the layers of graffiti on a wall and the emergent complexity of systems in both real and virtual environments.
I am constantly broadening my knowledge base by learning new skills, unfamiliar software and researching how things are formed in real life.
My goal is to learn non-destructive and procedural workflows in order to use patterns observed in the real world as an aid in creating and iterating on visual designs. This means encoding the rules that we observe in the natural world to create new works that are believable but also directed by human intent.