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HOULY Daily Challenge Day 2 Wind

My entry for Houdini Daily challenge Day two. Getting better at locking down the shot. Should have added more res to the cloth but I was running out of time. The terrain was supposed to subdivide at rendertime but for some reason it didn't. I like the speed of GPU rendering with Octane but there a lot of little annoying things like not having a vector to float node in the shader editor, crashes and other issues.