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HOULY Daily Challenge Day 11 Squash and Stretch

Revisiting the classic bouncing ball exercise everyone has to do when they first start animating, I decided to see if I could do it in a procedural way. This was the first time I'd really used POPs despite having used Houdini for a while now. I made a solver to output attributes used by the copy to points to create a squash and stretch based on the velocity. It's a pretty dodgy setup but it was fun to work out.